home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Plus Special 23
/
AMIGAplus Sonderheft 23 (2000)(Falke)(DE)[!].iso
/
Updates
/
AddOns
/
WormWars
/
Source
/
diff.h
next >
Wrap
C/C++ Source or Header
|
1999-11-08
|
5KB
|
139 lines
/* $Filename: WormWars/Source/diff.h $
* $VER: WormWars 4.1 (20.4.99) $
* $Description: Header file for Worm Wars 4.1 for Amiga $
*
* © Copyright 1999 James R. Jacobs.
*/
#include <exec/types.h>
/* SAME ON EACH PLATFORM --------------------------------------------------
types */
#define AGLOBAL ; // global (project-scope)
#define MODULE static // external static (file-scope)
#define PERSIST static // internal static (function-scope)
typedef signed char ABOOL; // 8-bit signed quantity (replaces ABOOL)
typedef signed char SBYTE; // 8-bit signed quantity (replaces Amiga BYTE)
typedef signed short SWORD; // 16-bit signed quantity (replaces Amiga WORD)
typedef signed long SLONG; /* 32-bit signed quantity (same as LONG)
DIFFERING ON EACH PLATFORM ------------------------------------------------
types */
typedef signed char COLOUR; // 8-bit signed
typedef unsigned char SCANCODE; /* 8-bit unsigned
miscellaneous */
#define DEFAULTSET "WormWars.fset"
#define GAMEDELAY 16000L
#define GAMEDELAYPERLEVEL 1000L
#define FONTX 8 // in pixels...
#define FONTY 8
#define HISCOREDISTANCE 13
#define SCREENXPIXEL 639
#define SCREENYPIXEL 245
#define SQUAREX 9
#define SQUAREY 6
#define STARTXPIXEL 83
#define STARTYPIXEL 11
// scancodes
#define ALPHAONE 0x01 // row 1. alphabetic 1
#define ALPHATWO 0x02 // row 1. alphabetic 2
#define ALPHATHREE 0x03 // row 1. alphabetic 3
#define ALPHAFOUR 0x04 // row 1. alphabetic 4
#define ALPHAFIVE 0x05 // row 1. alphabetic 5
#define ALPHASIX 0x06 // row 1. alphabetic 6
#define ALPHASEVEN 0x07 // row 1. alphabetic 7
#define ALPHAEIGHT 0x08 // row 1. alphabetic 8
#define NUMERICZERO 0x0F // row 5. numeric 0
#define Q 0x10 // row 2.
#define W 0x11 // row 2.
#define E 0x12 // row 2. erase
#define I 0x17 // row 2. insert
#define O 0x18 // row 2. open...
#define P 0x19 // row 2.
#define NUMERICONE 0x1D // row 5. numeric 1
#define NUMERICTWO 0x1E // row 5. numeric 2
#define NUMERICTHREE 0x1F // row 5. numeric 3
#define A 0x20 // row 3. save as...
#define S 0x21 // row 3. save
#define D 0x22 // row 3. delete
#define F 0x23 // row 3. effects
#define K 0x27 // row 3. append
#define INTERNATIONALONE 0x2B /* row 3. international key adj. to
Return (on some keyboards) */
#define NUMERICFOUR 0x2D // row 5. numeric 4
#define NUMERICFIVE 0x2E // row 5. numeric 5
#define NUMERICSIX 0x2F // row 5. numeric 6
#define INTERNATIONALTWO 0x30 /* row 4. international key adj. to
Left Shift (on some keyboards) */
#define Z 0x31 // row 4.
#define KEY_X 0x32 // row 4.
#define C 0x33 // row 4.
#define V 0x34 // row 4.
#define N 0x36 // row 4. new
#define M 0x37 // row 4. music
#define NUMERICDOT 0x3C // row 5. numeric .
#define NUMERICSEVEN 0x3D // row 5. numeric 7
#define NUMERICEIGHT 0x3E // row 5. numeric 8
#define NUMERICNINE 0x3F // row 5. numeric 9
#define SPACEBAR 0x40 // row 4.
#define ENTER 0x43 // row 5. numeric Enter
#define RETURN 0x44 // row 2. alphabetic Return
#define ESCAPE 0x45 // row 0.
#define DELETE 0x46 // row 3.
#define NUMERICMINUS 0x4A // row 5. numeric -
#define UP 0x4C // row 1.
#define DOWN 0x4D // row 4.
#define RIGHT 0x4E // row 3.
#define LEFT 0x4F // row 2.
#define F1 0x50 // row 0.
#define F2 0x51 // row 0.
#define F3 0x52 // row 0.
#define F4 0x53 // row 0.
#define F5 0x54 // row 0.
#define F6 0x55 // row 0.
#define F7 0x56 // row 0.
#define F8 0x57 // row 0.
#define F10 0x59 // row 0.
#define NUMERICOPEN 0x5A // row 0. numeric (
#define NUMERICCLOSE 0x5B // row 0. numeric )
#define NUMERICSLASH 0x5C // row 5. numeric /
#define NUMERICASTERISK 0x5D // row 5. numeric *
#define NUMERICPLUS 0x5E // row 5. numeric +
#define HELP 0x5F // row 0.
#define FIRSTQUALIFIER 0x61
#define LASTQUALIFIER 0x67
#define KEYUP 0x80 // key release
// colours
#define BLACK 0
#define WHITE 1
#define DARKGREY 2
#define LIGHTGREY 4
#define ORANGE 5
#define PURPLE 6
#define DARKGREEN 8
#define GREEN 9
#define DARKRED 10
#define RED 11
#define DARKBLUE 12
#define BLUE 13
#define DARKYELLOW 14
#define YELLOW 15
// AMIGA-ONLY -------------------------------------------------------------
#define JOYDELAY 50000L // 1,000,000 / JOYDELAY = movement in squares per second
#define MENUENTRIES 18
#define SENTINEL 2 // not -1, 0 or 1
// Must have blank line at EOF.